Saturday, October 16, 2010

Sound Designing for the beginner

I'm gonna state some things before we get started with this,
back in 1985-1994 I've had a certain way of making music
by creating sounds with non-musical instruments for the
project's main sounds, in addition to using synths, but for
the most part I'd hear things in my head or imagined the
sounds and then began coming up with ways of creating
those sounds in audio samples, using non-instruments
such as Alarms, Clocks, Pop Cans, Pots and Pans, glass,
metal on metal sounds, where all sounds can either be
used in such a way in the compositions where other
songs sounds were synthesized with samplers and
coming up with sounds in your head that you imagine
may not always be a real musical instrument.

Now back to the post, I've been sampling for awhile
and I found the best ways to get the right sound
sometimes is by sampling a sound and then modifying
pitch changes, sample length, adding effects and also
filtration (i.g. Equalizer), Resynthesizing the sound
by loading into a sampler and using the modulation
section and ADSR Envelope to modify even further
as well as adding effects during the sample process
by having a microphone with an XLR output and
using a XLR to TS Jack Patch Cord going into a
stream of effects pedals used for guitar and bass
as well as going thru vocal effects processors from
the effects pedals into the input of a Mixing board
and then from there to the recording source either
a computer or tape, even Field Recorders now days
have TS-Jack inputs for sampling sounds and this
would work also all in order to have the dry sample
with effects without processing so that when you
do process them they will be different then just
a straight dry sample, Example hitting a object may
sound better thru reverb in order to have the decay
that you hear with a sound that rings, where just alone
the sample may be short, less audible and dull but
with effects it opens doors to new possiblities but
other ways of getting the right sounds is using
using a computer to sample a sound and then use
the audio output of the computer to the mixer and
from the audio out of the mixer going back into the
computer in order to play back sounds and then EQ
the sound with the mixer's on-board Equalizer, also
you could then feed the audio of the computer into
effects before going into the mixer's input for even
more ways of lacing a sound with character and in
turn creating something unique, I've read something
on Tom's Waveformless Blog about using Bitcrusher
and Effects to make your synths sounds stand out
and become unique but also samples can be done alike
with a program with a step sequencer, samplers and vst
plugins compatiblity like (Orion and) FL Studio where
you can load a single sample then play it back thru
bitcrushers and effects and then exporting the result
and reloading then in order to do more work to them
using VST Effect and Filter Plugins and what you'd do
for using the step sequencer program (E.G. FLStudio)
change the number of steps in a single sequence to
just four steps per bar and have the mode set to pattern
and not song mode so that when you export the sound
it will not be a short sample with a long blank pause of
nothing and it'd be just the short sample without pauses
and also after setting the steps lower, also try playing
with the tempo to get the sample to play faster or even
slower then it's original tempo, but also when using an
effect like reverb, change the step sequence to 16 steps
per bar in order to have the long decay after playing
with the reverb settings to have that decay/tail at the
end of the sound, also you change in addition to effects,
Filtration, ect. You can also use non-traditional methods
and ways of recording sounds by other means, in which
the dry sounds un-modified are perfect to what you heard
or imagined originally, I recommend you go places with
a field recorder to pick up sounds to record from everyday
life and places like Junk Yard or Factories have excellent
sources for sounds to sample and even sounds that you'd
hear everyday and don't think of much as musical sounds
can be used in songs such as sirens from tractors, firetrucks,
ambulance sirens and police sirens as well as other similar
sirens can be used in music, the thing is with music just about
anything goes, because there is no right or wrong way of making music.

I'll list some things you can do to sample and have fun:

01.use extended techniques to playing instruments
02.using effects and filters for sound designing from
an original sound source.
03.Sample sounds from music, movies, radio and TV.
04.Sample thru effect before going into the recorder.
05.use processing and bouncing tracks to make newer
samples and sounds.
06.layer sounds with other sounds such as a snare with
a closed hihat, or a piano with pizzicato violins, ect. by recording on one source such as a
cassette recorder and then bouncying the track over
to the computer thru a mixer to get a different feel.
08.sample real instruments and synths for sounds plus
drum machines and non-instruments.
09.use non-instruments with instruments like a knife to
pluck the strings of a guitar.
10.Circuit Bending Electronics for sounds.
11.Using a Guitar Pickups thru distortion to pick-up sounds.
12.Using samplers for further modifications.
13.using electronics and machines for sources for sounds.
14.use a step sequencer to make loops with samples.
15.resynthesis by sending the audio out from source to
the input of a synhthesizer for synthesis sounds.
16.Recording samples to process and bounce to new tracks.

There are many ways of going about when sampling sounds
for use in music or sound design, I personally like processed
drum machines with the kick drum thru distortion effects,
If you like you can use a program where you could route
effects to a certain sample while the others are untouched.
You can always use a computer microphone to record if
you do not have high-end equipment like mics and pre-amps,
ect. Have fun in doing what you are doing!!!


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